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One thing to sit up for: Simply days away from the launch of its first devoted graphics playing cards, Intel has launched a presentation at GDC 2022 on the ins and outs of its upscaling know-how. The slideshow gives an in-depth take a look at XeSS and what to anticipate when it comes to efficiency uplift.
This week, Intel offered an in depth rundown of XeSS, the corporate’s competitor to Nvidia DLSS and AMD FSR picture upscalers. A lot of the keynote elaborates on what Intel had beforehand revealed, nevertheless it does comprise some new particulars.
Intel has revealed that XeSS would have 5 scaling modes providing a variety of compromises between body fee and picture high quality — greater than both of its rivals. For instance, High quality mode will scale a picture by 50 p.c.
Intel claims upscaling a picture from 1440p to 4K improves efficiency by 53 p.c in comparison with native 4K. Nonetheless, the standard of the upscaled picture in comparison with native decision stays to be seen.
Intel says XeSS can have an Extremely High quality mode that may solely scale by 1.3 for higher picture high quality, whereas DLSS and FSR each have a High quality mode as the very best preset, which upscales by 50 p.c. That mentioned, Redditors discovered proof of an upcoming Extremely High quality mode for DLSS final summer time.
All three applied sciences search to enhance gaming body charges by scaling from decrease to greater resolutions, however each makes use of barely completely different strategies. Apparently, DLSS has gotten spectacular outcomes by means of machine studying, which requires {hardware} unique to Nvidia’s present graphics playing cards.
Workforce Purple additionally lately unveiled FSR 2.0 which makes use of temporal upscaling, permitting it to work on AMD, Nvidia, and Xbox console GPUs. Intel XeSS additionally makes use of a temporal technique and AI accelerators. It’ll work greatest on the XMX cores utilized by Intel’s GPUs, however ought to work practically as effectively on AMD or Nvidia {hardware} by means of DP4a directions.
One problem Intel mentioned it’s making an attempt to handle is ghosting — one thing DLSS and FSR have been coping with — which causes temporary afterimages to seem when objects are in movement. Intel has additionally built-in XeSS into Unreal Engine 4 and 5, the place the function is at the moment in a closed beta.
The primary Intel GPUs will launch for laptops on March 30.
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