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The PvP beta for Overwatch 2 is in full swing, and there are some fairly huge modifications afoot.
The Overwatch 2 beta is stay, and followers of the sport who have been fortunate sufficient to get in are flocking to log in. At the same time as gamers report that Battle.internet and the sport’s official web site are down, its recognition is surging on Twitch. A lot in order that it is topped Valorant’s viewercount for the primary time ever.
We’re retaining monitor of all the Overwatch 2 PvP beta stay updates as they occur – and that features the devs dropping the patch notes that reveal a brand new Scoreboard function that is stay proper now.
Overwatch 2 patch notes: Scoreboard
You’ll be able to scroll down for the total Overwatch 2 patch notes, however the greatest shock is the addition of the Scoreboard. The sport has ditched the Fireplace and Medal programs, which have been redundant due to new function.
Scoreboard now shows key stats in actual time for all gamers, together with eliminations and deaths. It is an enormous deal, particularly contemplating the dialogue that is been constructed up across the absence of a standard scoreboard.
The structure will probably be acquainted to these of you who play different aggressive video games (and sports activities), which is a deliberate design alternative. The patch notes say that the brand new Scoreboard supplies “a extra correct and simpler to learn view of every participant’s performance-related information.”
The Fireplace system hasn’t been forsaken fully although. The devs say they’re going to revisit it in some unspecified time in the future “sooner or later” because it provides a supply of “pleasure and constructive suggestions round superior performs made by you or your teammates.”
Why wasn’t Scoreboard an Overwatch function earlier than?
Method again when, in a 2016 GameSpot interview, former Overwatch design director, Jeff Kaplan, defined the true motive a scoreboard was lacking.
“There’s been a false impression in our neighborhood that Blizzard would not have a standard scoreboard as a result of they’re, ‘catering to the casuals,’ and, ‘they are a bunch of care bears,’ and, ‘It is all about toxicity,’. and, “They seem to be a bunch of care bears,” and, “It is all about toxicity.’
“I discover these conversations actually attention-grabbing, and I feel that there are some legitimate arguments folks have made when it comes to toxicity, however that hasn’t been the rationale in any respect,” says Kaplan.
He goes on to elucidate that regardless of ‘iterating endlessly’ on the outdated scoreboard and scoring system, it simply wasn’t doing the job correctly.
“We wish gamers to have the ability to take a look at the scoreboard and go, ‘I do know who’s performing rather well, and I do know who’s not.’ If we simply make it about kills and deaths, it would not inform the whole story of who’s doing nicely and who’s doing not.”
Overwatch’s character roster permits for quite a few play types and roles that increase past easy kill counts, or the target.
“So we we mainly stopped displaying any type of scores, kills, deaths as a result of it actually wasn’t telling the story of who was doing their job correctly to win or lose as a workforce. And actually, what it is all about is, ‘did you win or lose as a workforce?’ None of that different stuff actually issues on the finish of the day.”
So to see the brand new Scoreboard carried out – which was absent from the Overwatch alpha – is a shock to everybody.
Learn on for all the modifications current within the Overwatch 2 PvP beta. Be aware that the sport continues to be a piece in progress, so issues could also be tweaked and altered but.
Overwatch 2 patch notes: common
The Overwatch 2 patch notes are stay, however have but to look on the web site but for some motive, however you may maintain checking.
New Sport Mode – Push
Push is a brand new recreation mode out there on two brand-new maps: Toronto and Rome. Gameplay unfolds with two opposing groups preventing over management of a single shared goal, the Treadweather TS-1 Giant Utility Robotic, that begins in the course of the map.
Every workforce fights to take management of TS-1 as they might a payload: by having teammates situated subsequent to TS-1 with no enemies close by. When a workforce takes management of TS-1, it slowly pushes their workforce’s barricade in direction of the opposing workforce’s begin location alongside the predetermined path. If TS-1 and the barricade attain the purpose on the finish of the trail, then the workforce controlling TS-1 wins the sport.
When the opposing workforce takes management of TS-1, it leaves the primary workforce’s barricade in place and reverses its path. TS-1 then shortly strikes again alongside the trail till it reaches the opposing workforce’s barricade, which then pushes in direction of the primary workforce’s spawn.
Halfway between TS-1’s beginning location and every workforce’s finish purpose, there’s a ahead checkpoint goal alongside the trail. When TS-1 pushes a workforce’s barricade to their ahead checkpoint, that workforce prompts a better respawn location. This respawn location deactivates if the opposite workforce retakes management of TS-1, then strikes TS-1 to some extent on the trail earlier than the ahead checkpoint.
Gamers have 8 minutes to push their workforce’s barricade to the top purpose and win. If neither workforce’s barricade reaches its finish purpose after 8 minutes, then the workforce who pushed their barricade the farthest distance AND has management of TS-1 wins. The sport enters time beyond regulation if management of TS-1 is contested, or the workforce who presently has management of TS-1 doesn’t have the farthest distance pushed. Time beyond regulation ends when the workforce with TS-1 loses management of it, or when the workforce with management of TS-1 pushes their barricade to a distance exceeding the opposition’s
Assault Maps Being Eliminated
With the addition of the Push recreation mode and its new maps to Overwatch, we’ve determined to take away all of the maps utilizing the Assault recreation mode from each the Fast Play and Aggressive map rotations
After inspecting all our maps and recreation modes, we famous that the Assault recreation mode has at all times been a supply of discontent for a lot of members of our neighborhood. We imagine lots of the points for the Assault maps might solely be solved by making main modifications to the sport mode and main reworks to the maps, leading to full degree rebuilds. We’ve shifted our focus to create maps in thrilling new areas the world over corresponding to Toronto and Rome.
Though Assault maps will not be in normal rotations, all Assault maps (Hanamura, Temple of Anubis, Volskaya, Paris, and Horizon Lunar Colony) will nonetheless be out there to be used in customized video games and the workshop. We’ll additionally search for future alternatives to carry them again into Fast and Aggressive map rotations, in addition to particular occasions and arcade recreation modes.
5v5
For the Fast Play and Aggressive Position Queue modes, the workforce composition now consists of 1 Tank, 2 Help, and a couple of Harm heroes. For Fast Play Traditional, Open Position Queue, and arcade modes corresponding to CTF or Thriller Heroes, the variety of gamers on a workforce is now 5 as a substitute of 6.
With one fewer participant on all sides, particular person contribution means extra to the general success of the workforce. Fewer gamers on the map additionally modifications gameplay in a bunch of constructive and typically delicate methods. Gamers have more room to unfold out, and the battlefield is simpler to know with fewer visible results and sounds taking place round you.
The removing of 1 Tank hero in restricted position queues has allowed us to transform all our Tank heroes to be much more impactful and enjoyable to play. This variation will increase gameplay readability for all hero roles, and makes matches play extra fluidly.
Tab Rating Board
We’re making a big change to the Scoreboard display by displaying key statistics in actual time for all of the gamers within the recreation, together with eliminations and deaths. They’ll be offered in a brand new structure that mirrors different aggressive video games and sports activities. This new structure ought to present gamers with an general extra correct view of the sport.
On account of this variation, we’re retiring the Fireplace and Medal programs. Each programs are not as needed with the brand new Scoreboard offering a extra correct and simpler to learn view of every participant’s performance-related information. We do plan on revisiting the Fireplace system sooner or later, as it may possibly present pleasure and constructive suggestions round superior performs made by you or your teammates. These modifications are a piece in progress, and we’re wanting ahead to listening to what the neighborhood thinks about these updates!
Overwatch 2 patch notes: sound
Sound
- Weapon Sound Updates
- New weapon hearth audio for all heroes
- Environmental Audio Updates
- New “Convolution Reverb” System – extra real looking environments
- 3D Reverb – can hear the setting your enemies are capturing in, giving extra gameplay info
- Weapon and Explosion Tails –decaying of weapons and explosions now mirror the setting during which they happen
- Particles Updates – a extra full cross to have weapon impacts and explosions react to the floor that they influence
- Whiz-by Updates – new bullet cross by audio for ballistic weapons
- Pace of sound changes for very long-range impacts and explosions
- UI Sound Updates
- Added a “Kill Stinger” sound for last blows
- Added a “Teammate Down” sound that can assist you know if you lose a teammate in battle
- Get Hits
- Carried out a consistency cross throughout all injury sounds
- Added completely different influence sound for several types of well being (common, armor, shields, overhealth)
- Dwelling Theater Combine
- Enhanced use of the subwoofer/LFE channel
- Enhanced multi-channel panning
- Sound Choices
- Teammate and Enemy Eradicated optionally available sounds
- There are two new settings within the sound choices to activate sound when a teammate or an enemy are eradicated
- Audio Combine Choices
- We now have added audio combine choices for varied frequent settings (house theater, TV, headphones, and many others.). They’re nonetheless within the early levels of tuning and can probably change as we develop them by the betas
- Unit Impacts
- We now have added unit influence sounds that now corelate with the kind of well being pool you might be impacting – for instance you’ll get armor influence sounds on Reinhardt till his armor is depleted, and flesh influence sounds when in his default well being pool. That is true of all heroes no matter what materials kind they’re product of.
Overwatch 2 patch notes: options
- Ping System
- Enemy hero ping icons are utilizing momentary artwork.
- Improved controller help is in progress.
- There are text-to-speech placeholders for some pings whereas we end the recording course of.
- Localization is just partially full for just a few languages.
- Heads-up Show (HUD)
- Visible updates to some Hero HUD objects and in-game HUD components
- Some components of the HUD haven’t been addressed but
Overwatch 2 patch notes: maps
- Management Maps
- Ilios
- (NEW) Night Lighting
- Lijiang Tower
- Oasis
- Ilios
- Escort
- (NEW) Circuit royal
- Circuit royal, the beautiful future playground of the mega-rich, is Overwatch’s brand-new Escort map. Defend the payload as you battle up the gilded promenade by the marble archways of luxurious Monte Carlo in direction of the majestic Lodge Arche.
- Dorado
- Route 66
- Gibraltar
- (NEW) Circuit royal
- Hybrid
- (NEW) Midtown
- Midtown, New York Metropolis, the location of among the fiercest preventing within the Omnic Disaster, and our latest Hybrid map! Drive your enemies again by the shadows of skyscrapers. Then, lay declare to the payload and escort it by the thriving coronary heart of Manhattan to its vacation spot in historic Grand Central.
- King’s Row
- Eichenwalde
- (NEW) Midtown
- Push
- (New) New Queen Road
- New Queen Road, in post-reconstruction Toronto, is certainly one of our new Push maps! Struggle for management of your robotic ally because the snowflakes and maple leaves fall and discover this picturesque cultural hub the place omnics and people stay collectively in concord
- (New) Colosseo
- Colosseo, the satisfaction of Rome, is our second new Push map! Face your foes within the streets and piazzas outdoors the legendary area, battling for command over your robotic ally. Rise to glory within the Everlasting Metropolis… or fall, forgotten, into historical past.
- (New) New Queen Road
- Deathmatch
Overwatch 2 patch notes: Heroes (common)
Common
- Position Passives
- Tank
- 30% knockback resistance
- 30% decrease Final era from injury taken and therapeutic taken
- Harm
- 10% quicker motion pace
- Help
- Regenerate 15 health-per-second after 1 second with out being broken
- Tank
- Well being Adjustments
- Momentary Protect and Armor well being swimming pools have been mixed into Overhealth, with no particular attributes
- Overhealth not supplies Final cost when broken
- Base Armor well being swimming pools cut back incoming injury by 30%
- It not mitigates injury by the earlier flat quantity of –5 injury per hit
- Armor injury discount now applies equally to all sources together with injury over time results and beams
- Momentary Protect and Armor well being swimming pools have been mixed into Overhealth, with no particular attributes
- “Part” Impact Adjustments
- Part results not clear the Zarya Graviton Surge or Sigma Gravitic Flux motion restriction results
- E.g., Reaper can nonetheless use Wraith Kind whereas in Graviton Surge to forestall injury however can’t stroll out of it.
- Mei Cryo-Freeze not removes Sigma’s Gravitic Flux impact
- Sombra Hack impact is now eliminated by section results
- Part results not clear the Zarya Graviton Surge or Sigma Gravitic Flux motion restriction results
Overwatch 2 patch notes: Heroes (tanks)
Tanks
- Doomfist
- Moved from Harm to Tank position
- Base well being elevated from 250 to 450
- Uppercut
- Hand Cannon
- Harm decreased from 6 to five per pellet
- Ammo regeneration fee elevated from as soon as each 0.65 seconds to 0.4 seconds
- Rocket Punch
- Impression injury vary decreased from 50 – 100 to fifteen – 30 injury
- Wall slam injury vary decreased from 50 – 150 to twenty – 40 injury
- Most cost up time decreased from 1.4 to 1.0 seconds
- Impacting a goal now causes a secondary bigger cone space verify to seize further targets to probably knock them again as nicely
- Energy Block
- New Potential 2
- Enter a blocking stance, decreasing injury taken from the entrance by 90%
- Blocking at the least 100 injury causes Doomfist’s gauntlet to turn into supercharged, empowering the subsequent Rocket Punch within the following methods:
- Will increase injury by 50%
- Travels 50% quicker and additional
- The world-of-effect blast that knocks again further targets is twice as massive
- Targets impacting a wall will probably be shocked for an extra 0.5 to 1.0 seconds, relying on cost quantity
- Seismic Slam
- Moved from Potential 2 to Potential 1 (Shift Key by default)
- Now launches Doomfist into the air within the path the participant is aiming
- Creates a large arc shockwave upon touchdown, dealing 50 injury and slowing enemy motion pace by 30%
- Not has completely different conduct between being activated within the air or on the bottom
- Not pulls in enemies
- Could be canceled by urgent the flexibility key once more
- Meteor Strike (Final):
- Harm vary decreased from 15 – 200 to fifteen – 100
- Impression injury on the heart 1 meter radius unchanged from 300 injury
- Knockback eliminated
- Now moreover slows the motion pace of all enemies hit by 50% for two seconds
- Solid time decreased from 1.0 to 0.5 second
- D.Va
- Base Well being elevated from 300 to 450
- Base Armor decreased from 300 to 200
- Fusion Cannons:
- Major Fireplace motion penalty decreased from 50% to 40%
- Weapon unfold decreased from 4 to three.5
- Orisa
- Base armor elevated from 200 to 250
- Base well being elevated from 200 to 250
- Augmented Fusion Driver:
- New Major Fireplace
- Now quickly fires 10 plasma projectiles per second
- Projectiles begin out massive and shrink as they journey
- Harm begins at 10.5 and scales all the way down to 4 injury over 35 meters
- Makes use of a warmth mechanic as a substitute of ammo. Firing the weapon will increase warmth. Cools down whereas not firing
- If the weapon overheats, a compelled launch of warmth prevents the weapon from being fired for 3 seconds
- Vitality Javelin:
- New Secondary Fireplace
- Orisa throws a spear ahead, impacting the primary enemy in its path
- Offers 80 injury
- Stuns enemies for 0.2 seconds and knocks them again 6 meters
- If the enemy collides with a wall whereas being knocked again, they take 40 extra injury and are shocked an extra 0.3 seconds
- Fortify:
- Now slows Orisa’s motion pace by 20% whereas lively
- Now supplies 125 further well being whereas lively
- Reduces warmth era from Orisa’s weapon by 50% whereas lively
- Period elevated from 4 to 4.5 seconds
- Javelin Spin:
- New Potential 2
- Orisa quickly spins a spear for 1.75 seconds, destroying incoming projectiles
- Will increase ahead motion pace by 60% whereas lively and by 20% for two seconds after the spinning ends
- Quickly damages enemies in her path, dealing as much as 90 injury and consistently knocking them again
- Terra Surge (Final):
- New Final Potential
- Orisa pulls in close by enemies and turns into fortified, charging up an area-of-effect assault over 4 seconds. Releasing the cost offers as much as 225 injury based mostly on how lengthy it was channeled
- Whereas charging, it offers minor injury over time and slows close by enemy motion pace by 30%
- Reinhardt
- Base armor elevated from 200 to 300
- Base well being elevated from 300 to 350
- Steadfast (Passive):
- Changed by Tank position passive Barrier Discipline
- Well being decreased from 1600 to 1200
- Regeneration fee decreased from 200 to 144 well being per second
- Cost:
- Steering flip fee elevated by 50%
- Can now be manually cancelled
- Cost Pin wall influence injury decreased from 300 to 225
- Cooldown from 10 to eight seconds
- Fireplace Strike:
- Now has 2 potential fees
- Harm decreased from 100 to 90
- Roadhog
- Base well being elevated from 600 to 700
- Take a Breather:
- Complete therapeutic elevated from 300 to 350 well being
- Sigma
- Base shields elevated from 100 to 200
- Accretion:
- Harm elevated from 70 to 100
- Experimental Barrier:
- Barrier regeneration fee decreased from 120 to 100
- Winston
- Base armor elevated from 150 to 200
- Tesla Cannon Secondary Fireplace:
- New Secondary Fireplace
- Maintain Secondary Fireplace to cost, launch to fireside a 30-meter vary jolt of electrical energy
- Offers as much as 50 injury
- Prices as much as 20 ammo
- Barrier Projector:
- Barrier Projector well being elevated from 650 to 800
- Barrier Projector length decreased from 9 to eight seconds
- Cooldown decreased from 13 to 12 seconds
- Primal Rage (Final):
- Final price elevated by 10%
- Wrecking Ball
- Base armor elevated from 100 to 150
- Base well being elevated from 500 to 550
- Adaptive Protect:
- Radius elevated from 8 to 10 meters
- Well being gained per goal elevated from 75 to 100 well being
- Zarya
- Base well being elevated from 200 to 250
- Base shields elevated from 200 to 225
- Particle Barrier:
- Particle Barrier now has a ten second cooldown on a shared 2 cost system with Projected Barrier
- Cooldown now begins instantly on potential use as a substitute of when the barrier has expired
- Barrier’s length elevated from 2 to 2.5 seconds
- Projected Barrier:
- Projected Barrier now has a ten second cooldown on a shared 2 cost system with Particle Barrier
- Cooldown now begins instantly on potential use as a substitute of when the barrier has expired
- Barrier’s length elevated from 2 to 2.5 seconds
- Barrier targets can’t be focused once more by the flexibility for two seconds
- Vitality (Passive):
- Vitality degeneration elevated from 1.8 to 2.2 per second
Overwatch 2 patch notes: Heroes (injury)
- Ashe
- B.O.B. (Final):
- Bob base well being decreased from 1200 to 1000
- B.O.B. (Final):
- Bastion
- Configuration: Tank (Final):
- Potential changed with Configuration: Artillery
- Self-Restore:
- Potential eliminated and changed by A-36 Tactical Grenade
- Ironclad (Passive):
- Configuration: Recon:
- Weapon injury elevated from 20 to 25
- Fireplace fee decreased from 8 to five pictures per second
- Weapon unfold eliminated
- Ammo decreased from 35 to 25
- Configuration: Assault
- Renamed from Configuration: Sentry
- Bastion is now in a position to transfer on this kind at 35% decreased motion pace
- Now has a 6-second length and 12-second cooldown
- Now has infinite ammo for its length
- Weapon unfold is now a relentless 2 levels and not turns into extra correct as you hearth
- Harm decreased from 15 to 12
- A-36 Tactical Grenade:
- New Secondary Fireplace
- This potential replaces self-repair, however it’s sure to Alternate Fireplace as a substitute of E by default
- Launches a grenade that may bounce off partitions however sticks to gamers or the bottom. It explodes after a brief delay, dealing as much as 130 injury
- Configuration: Artillery (Final):
- New Final Potential
- Locks Bastion into place to fireside as much as 3 lengthy vary artillery shells
- These shells deal excessive injury in a big space, however the injury falloff is critical
- The focusing on works equally to Doomfist’s Meteor Strike final, however you may click on 3 instances to launch projectiles
- The projectiles come straight down from the air on the focused areas, however they’re projectiles in each different sense and may be blocked or destroyed by talents
- Configuration: Tank (Final):
- Cassidy
- Peacekeeper:
- Secondary hearth “Fan the Hammer” hearth fee elevated by round 7.5%
- Flashbang:
- Potential eliminated and changed by Magnetic Grenade
- Magnetic Grenade:
- New Secondary Fireplace
- Throws a grenade that may stick with enemies
- Routinely houses in on an enemy near the reticle when thrown inside 10 meters of the goal and may chase as much as 13 meters
- Offers 131 injury break up between: 1 influence injury, 65 explosion injury, and an extra 65 injury to the caught goal on the time of detonation
- Deadeye (Final):
- Now grants 40% injury discount whereas channeling the Final
- Harm now builds at 130 damage-per-second for the primary 2 seconds after which at 260 damage-per-second for the remaining length. (This was initially 100 DPS for 0.8 seconds, then 275 DPS for 0.7 seconds, and eventually 550 DPS for the remaining length)
- Most length elevated from 6 to 7 seconds
- Final price elevated by 10%
- Peacekeeper:
- Echo
- Focusing Beam:
- Most damage-per-second decreased from 200 to 175
- Duplicate (Final):
- Echo copies the goal’s mixed well being worth together with well being, armor, and shields as much as whole of 300 well being e.g., A duplicated Tracer may have 150 well being and a Reinhardt may have 300 well being
- Focusing Beam:
- Hanzo
- Storm Arrows:
- Harm decreased from 70 to 65
- Storm Arrows:
- Junkrat
- Metal Entice:
- Not prevents all motion for its goal
- Now slows its goal by 65% till they attain its max chain size, then it breaks
- Nonetheless prevents motion talents from being activated
- Harm elevated from 80 to 100
- Projectile pace elevated from 10 to 17
- Metal Entice:
- Mei
- Endothermic Blaster:
- Freeze stun eliminated
- Now instantly slows targets by a relentless 50% as a substitute of build up over time
- Gradual length decreased from 1.0 to 0.5 seconds
- Harm-per-second elevated from 55 to 100
- Ammo elevated from 120 to 150
- Cryo-Freeze:
- Not removes Sigma Gravitic Flux impact
- Ice Wall:
- Pillar well being decreased from 400 to 250
- Vary decreased from 35 to twenty meters
- Blizzard (Final):
- Final price elevated by 15%
- Endothermic Blaster:
- Reaper
- Hellfire Shotguns:
- Harm per pellet decreased from 6 to five.4
- Unfold elevated from 6 to eight
- Hellfire Shotguns:
- Sojourn (NEW)
- Railgun:
- Fast firing projectiles that generate vitality on hit
- Railgun Alt Fireplace:
- Excessive influence shot that consumes saved vitality
- Disruptor Shot
- Launch an vitality burst that snares and offers injury to enemies inside it
- Energy Slide:
- Floor slide that may cancel right into a excessive leap
- Overclock (Final):
- Railgun vitality auto-charges for a brief length and pictures pierce enemies
- Railgun:
- Sombra
- Machine Pistol:
- Harm decreased from 8 to 7
- Unfold decreased by 10%
- Hack:
- Cooldown decreased from 8 to 4 seconds
- Cooldown is not decreased when hacking well being packs
- Solid time elevated from 0.65 to 0.85 seconds
- Well being pack hack length decreased from 60 to 30 seconds
- Potential lock length decreased from 5 to 1 second
- Now reveals hacked enemies by partitions to Sombra’s workforce for 8 seconds
- Interrupting Hack throughout the channel time now incurs the total cooldown
- Stun length on Bob decreased from 5 to 2 seconds
- Now destroys Baptiste’s Immortality Discipline when it’s hacked
- Stealth:
- Fade-in time decreased by 50%
- Enemy detection radius elevated from 2 to 4 meters
- Can now use Hack throughout Stealth with out ending the Stealth potential, however is revealed to enemies whereas hacking and for 0.75 seconds after hacking
- Passive: Opportunist:
- Harm dealt to hacked targets is now elevated by 40%
- EMP (Final):
- Along with hacking them, now additionally offers 40% of present well being as injury to enemies
- Not offers further injury to base protect well being swimming pools however nonetheless offers huge injury to boundaries
- Machine Pistol:
- Tracer
- Pulse Pistols:
- Harm decreased from 6 to five
- Pulse Pistols:
- Widowmaker
- Base well being elevated from 175 to 200
Overwatch 2 patch notes: Heroes (help)
- Ana
- Sleep Dart:
- Cooldown elevated from 12 to fifteen seconds
- Sleep Dart:
- Baptiste
- Biotic Launcher:
- Major hearth minimal falloff vary decreased from 25 to twenty meters
- Regenerative Burst:
- Complete therapeutic elevated from 75 to 100 well being
- Biotic Launcher:
- Brigitte
- Protect Bash:
- Not stuns enemies
- Cooldown decreased from 7 to five seconds
- Distance travelled elevated from 7 to 12 meters
- Motion is not stopped when impacting boundaries
- Harm elevated from 1 to 50
- Encourage:
- Now additionally triggers from Protect Bash injury
- Protect Bash:
- Lucio
- Sound Barrier (Final):
- Final price decreased 12%
- Mercy
- Regeneration:
- Now elevated the Help passive therapeutic by 50
- Regeneration:
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