Capcom’s Pragmata is perhaps all concerning the horrors of AI, however in follow the studio doesn’t appear so down on the tech. Throughout the Capcom Open Convention RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Way forward for the REX Venture, Additional Evolving the RE Engine for the Subsequent Era.” Throughout the discuss he laid out the challenges dealing with studios producing video games on the scale of Resident Evil, which might make even easy duties extraordinarily time consuming. The answer Ishida mentioned is “efficiently integrating AI expertise into improvement workflows.”
Capcom has mentioned beforehand that it’s going to not use AI-generated property in its video games, and as an alternative would give attention to utilizing the tech to make improvement extra environment friendly. Ishida’s feedback appear to lineup, although undoubtedly appear to depart the door open to extra intensive use. He laid out a plan to show RE Engine slowly, and incrementally, into an “AI-generation sport engine” constructing in direction of a “a future the place we create video games along with AI,” in keeping with IGN’s translation.
