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For the final a number of years Intel has been cranking up its GPU recreation, and it’s nearly able to step as much as Nvidia and AMD with discrete “Arc” graphics playing cards of its personal—at the very least in some locations. However the firm is rarely engaged on only one factor, and within the newest press launch for the Arc graphics platform, Intel is hyping one thing it calls “Challenge Endgame.” What’s that, other than a flimsy justification to make use of Marvel characters in a PCWorld header picture?
Intel’s being coy with the exact particulars of the challenge, solely providing a couple of extra particulars than it did final month. However it does clearly have one thing to do with streaming high-end video games from the cloud, and probably different graphics-intense applications.
Challenge Endgame is a unified providers layer that harnesses computing sources all over the place – cloud, edge, and your private home, to enhance your gaming, and non-gaming, PC experiences. With Challenge Endgame, we will untether our customers from their native {hardware} specs.
A “unified providers layer” might imply a whole lot of various things, from a business-to-business device for giving native applications a little bit processing oomph by way of distant servers (extra seemingly) to a full-on recreation streaming service geared toward customers (a lot much less seemingly). It may be one thing of a mixture of the 2, utilizing large datacenter energy to reinforce the efficiency of your private home machine.
That is all a little bit of indulgent guesswork on our half, although. Intel says it would “take [its] first public steps” to disclose Endgame within the second quarter of this 12 months. We’ll simply have to attend and see what the corporate has for us.
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