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Home » Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games | Games
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Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games | Games

Business Circle TeamBy Business Circle TeamDecember 3, 2025No Comments8 Mins Read
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Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games | Games
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It is difficult to think about a extra fashionable leisure format than the open-world online game. These sprawling technological endeavours, which combine narrative, social connectivity and the entire freedom to discover, are uniquely immersive and probably infinite. However do they characterize an entire new thought of storytelling?

This week I met Dan Houser, the co-founder of Rockstar and lead author on Grand Theft Auto and Pink Useless Redemption, who has been in London to speak about his new firm, Absurd Ventures. He’s engaged on a variety of intriguing tasks, together with the novel and podcast collection A Higher Paradise (a couple of huge on-line recreation that goes tragically unsuitable), and a comedy-adventure set in a web based world named Absurdaverse. He advised me that, 15 years in the past, he was doing press interviews for the Grand Theft Auto IV growth packs when he had one thing of a revelation concerning the collection.

“I used to be speaking to a journalist from Paris Match, a really cultured French man – and he mentioned, ‘Properly, the Grand Theft Auto video games are similar to Dickens’. And I used to be like, God bless you for saying that! However I thought of it afterwards and, effectively, they’re not so good as Dickens, however they’re related in that he’s world-building. When you take a look at Dickens, Zola, Tolstoy or any of these authors, there’s that feeling of all of the world is right here – that’s what you’re making an attempt to get in open world video games. It’s a twisted prism, a society that’s fascinating in a method or one other.”

A complete new world … Absurdaverse. {Photograph}: Absurd Ventures/X

It was enjoyable to speak about this concept with Houser, as a result of I share his view that there are placing similarities between Victorian literature and fashionable narrative video video games. The huge quantity of descriptive element in these works was supposed as a type of digital actuality, conjuring a precise picture into the thoughts of the readers years earlier than the invention of cinema. There’s additionally that sense of full immersion. The primary time I learn Jane Eyre a decade in the past, I used to be amazed by the interiority of the writing, how a lot data we got concerning the lead character’s thought processes and the way a lot freedom we got to discover them.

Houser additionally noticed a structural similarity in Grand Theft Auto. “There’s that very same sense of barely unfold out storytelling that you just get in these massive Nineteenth-century novels from Thackeray onwards,” he says. “They’re type of shaggy canine tales that come collectively at a degree. These books are additionally very realist, in a means. They’re not leaping backwards and forwards in time. They’re fairly bodily in that sense, and video games are very bodily.”

For Houser, this interaction between Victorian literature and recreation design got here to a head with the manufacturing of Pink Useless Redemption 2, Rockstar’s masterful, elegiac story of revenge and redemption within the late Nineteenth-century US. “I binged on Victorian novels for that,” he says. “I listened to the audiobook of Middlemarch strolling to and from the workplace on daily basis. I cherished it.” He’d had hassle discovering the proper tone for the dialogue within the recreation, however by merging Middlemarch, Sherlock Holmes and cowboy pulp fiction, he discovered it.

‘I listened to the audio e-book of Middlemarch strolling to and from the workplace on daily basis’, Dan Houser. {Photograph}: Chelsea Guglielmino/Getty Photos

“I wished it to really feel from the writing perspective, barely extra novelistic,” he advised me. “I believed that was a means of doing one thing new on the story aspect – and the sport was going to look so fairly, the artwork was so robust, I believed the story had higher actually set it up. We had been making an attempt to fill out the three-dimensional lives of the characters, and in addition to seize that Nineteenth-century feeling of life and dying, which was very completely different from ours.”

I discovered it so pleasing that Victorian literature has had such a profound impact on Rockstar’s vastly profitable adventures. The video games business may be so inward-looking, every new recreation a slight variation on a profitable predecessor, every narrative a mix of the identical fantasy and sci-fi set texts. There’s nothing unsuitable with drawing on Tolkien or Akira or Blade Runner, however it’s at all times worthwhile extending that literary gaze. I’m wanting ahead to seeing how Houser’s new ventures redefine the notion of open-world video games for the second quarter of the twenty first century, however a part of me needs he was going all out with a sprawling Victorian novel journey.

Neglect Satisfaction and Prejudice and Zombies, possibly it’s time for Middlemarch and Machine Weapons?

What to play

Gorgeously atmospheric … Metroid Prime 4: Past. {Photograph}: Nintendo

It has been 18 years because the final Metroid Prime recreation. Individuals have been born, began faculty, achieved their exams, and had their first hangovers within the time since I final seen a mysterious planet by the visor of Samus Aran. So there’s quite a bit using on Metroid Prime 4: Past for followers of Nintendo’s most badass (and uncared for) hero. I reviewed it this week and am completely satisfied to say that it’s not a catastrophe. It’s uneven, old style and a bit awkward, but additionally gorgeously atmospheric, stunning to take a look at and hearken to, and really entertaining. It’s virtually fascinatingly unconcerned with the conventions of contemporary recreation design, and I discovered it very charming. Keza MacDonald

Accessible on: Nintendo Swap/Swap 2
Estimated playtime:
15-20 hours

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Keza MacDonald’s weekly take a look at the world of gaming

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What to learn

May Shadow step into the limelight in Paramount’s forthcoming Sonic the Hedgehog spin-off? {Photograph}: Paramount Photos and Sega of America, Inc.
  • Sega followers rejoice: Paramount Photos has introduced a Sonic the Hedgehog film spin-off (or ought to that be spin-dash-off). Based on Selection, the venture presently titled “Sonic Universe Occasion Movie” will arrive on 22 December 2028 – a yr and a bit after Sonic the Hedgehog 4, which is scheduled for launch in March 2027. May or not it’s a brand new journey for Sonic’s rival Shadow the Hedgehog? Perhaps I’m alone, however I’m hoping for a Massive the Cat fishing quest.

  • The Info Commissioner’s Workplace, the UK’s impartial regulator for information safety and knowledge rights, is investigating the 10 hottest cell video games, specializing in youngsters’s privateness. Based on the organisation’s weblog, “84% of fogeys are involved about their youngsters’s potential publicity to strangers or dangerous content material by cell video games”. This follows current controversy over Roblox.

  • As somebody who receives roughly 200 press releases every week about this style, I appreciated Rock, Paper, Shotgun’s deep dive into the seemingly unstoppable rise of the roguelike. Edwin Evans-Thirlwell talks to builders about why folks love video games based mostly across the three Ps: procedural technology, (character) development and permadeath.

What to click on

Query Block

Use the power … Dishonored 2. {Photograph}: Steampowered

Keza solutions this week’s query from reader Tom:

“I used to be studying the current Query Block about violence-free video games and it bought me considering: do any video games hold violence on the desk however provide you with different choices to finish them? Whereas I adored Pink Useless Redemption 2, it annoyed me that the one choice to resolve most conditions was with a firearm. I’ve seen loads of amusing movies the place gamers attempt to full innately violent titles with out bloodshed, so there appears to be an urge for food for pacifism.”

I’ve vivid reminiscences of taking part in the unique Splinter Cell on Xbox as a pacifist: solely knocking enemies out and hiding them, by no means killing them. It took me without end, however it was a reliable choice provided by the sport. Steampunk masterpiece Dishonopurple and its sequel additionally famously allow you to end the entire thing with out killing anybody. You should use your supernatural powers to sneak round and manipulate folks as a substitute; if I recall accurately, although, the sport is considerably more durable should you shun violence.

Most stealth video games provide pacifist playthroughs, really, although few particularly reward you for sparing lives. One exception to that is the excellent comedian journey Undertale, the sport that lastly allow you to speak to the monsters. I’m additionally pretty certain that it was doable, if very difficult, to play each the unique Fallout video games (and probably Fallout: New Vegas, too) with out killing folks, solely mutants – should you’ve bought a excessive sufficient charisma stat to speak your means out of each sticky scenario.

We’re nonetheless searching for your recreation of the yr nominations for an finish of yr particular – tell us yours by emailing us on pushingbuttons@theguardian.com.



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