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Home » Gaming’s new coming-of-age genre embraces ‘millennial cringe’ | Games
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Gaming’s new coming-of-age genre embraces ‘millennial cringe’ | Games

Business Circle TeamBy Business Circle TeamFebruary 4, 2026Updated:February 4, 2026No Comments8 Mins Read
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Gaming’s new coming-of-age genre embraces ‘millennial cringe’ | Games
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I’ve seen an fascinating micro-trend rising in the previous couple of years: millennial nostalgia video games. Not simply ones that undertake the aesthetic of Y2K gaming – assume Crow Nation or Worry the Highlight’s intentionally retro PS1-style fuzzy polygons – however semi-autobiographical video games particularly about the millennial expertise. I’ve performed three up to now yr. Despelote is ready in 2002 in Ecuador and is performed by means of the eyes of a football-obsessed eight-year-old. The award-winning Eat Me is about being a teen woman battling disordered consuming within the 00s. And this week I performed a point-and-click journey sport about being a university pupil within the early 2000s.

Excellent Tides: Station to Station is ready in New York in 2003 – a yr that’s the epitome of nostalgia for the micro-generation that grew up with out the web however got here of age on-line. It was earlier than Fb, earlier than the smartphone, however firmly in the course of the period of late-night discussion board looking and instant-messenger conversations. The web wasn’t but a vector for mass communication, however it may nonetheless deliver you along with different individuals who liked the issues that you simply liked, individuals who learn the identical hipster blogs and favored the identical bands. The protagonist, Mara, is a pupil and younger author who works in her school library.

The earnestness with which Excellent Tides presents the school expertise – quoting full paragraphs from pretentious texts, awkward interactions with classmates, stilted telephone calls with Mara’s boyfriend again residence – predates the idea of cringe. A key distinction between the millennial technology and that of gen Z is that millennials didn’t develop up curating a web-based picture on social media, and subsequently had a a lot lesser terror of being perceived. We’d put up whole albums of horrible, blurry pictures from a single evening out, write nonstop on LiveJournal, produce appalling juvenilia after which put up it on fanfic or artwork boards.

Comedic and satirical … Eat Me. {Photograph}: Hexecutable

Naturally, we discover this embarrassing now, as do the youthful technology, who take pleasure in making enjoyable of millennial cringe. However Excellent Tides takes place in a time the place no person was frightened about being embarrassing on-line or, certainly, in individual. It’s a time earlier than “hipster” emerged as an insult. Mara inhales every part round her – an anarchist philosophy guide, music and films, every part she hears professors say at school, new relationships – and studying, speaking to different characters, and writing essays deepens her understanding of those matters, opening up new avenues of dialog in flip. It’s a cute manner of gamifying the method of increasing your mental and style horizons. She’s at an age the place each expertise and concept is new.

Excellent Tides shares an aesthetic with Eat Me. Every embrace the generally messy pixel-art of 90s pc journey video games – however Eat Me’s tone is comedic and satirical the place Excellent Tides’ is earnest. Each, nonetheless, are a part of a protracted custom of coming-of-age tales that emerge from each technology that has had the posh of schooling and a free-form younger maturity. “Rising maturity”, a phrase coined by psychologist Jeffrey Arnett in 2000, is a helpful descriptor for this stage of life: the prolonged interval of identification formation, distinct from adolescence, that often occurs between 18 and 29 in societies the place it’s economically potential and culturally permissible for younger adults to pursue additional schooling.

For lots of people, that is an particularly redolent and memorable interval of life, which is why there are so very many novels, movies and TV reveals about younger maturity. Enjoying Excellent Tides jogged my memory of Douglas Coupland’s youth-memoir novel, Technology X, which was a part of the cultural canon once I was a youngster. And it is smart that the primary technology to really develop up with video games – my technology – is now making sense of these experiences by means of creating video games. The bildungsroman of the 1800s has change into the autobiographical indie sport of the 2020s.

It’s the very specificity of Excellent Tides – the yr, the setting, Mara herself – that makes it really feel so human and private. You don’t need to be a part of a particular technology to understand that technology’s artwork: once I learn autofiction set within the Nineteen Sixties or the 80s, I study one thing about what it felt wish to be alive in that point. After I play these millennial autofiction video games, I relate to them extra carefully – there are elements of Mara’s young-adulthood expertise that carefully mirror my very own – however I’m nonetheless studying one thing. By spending a bit of time in these fictionalised reminiscences, I’m studying how another person skilled those self same childhood.

What to play

Am I the baddie? … House Warlord Child Buying and selling Simulator. Illustration: Steam

Look, I simply can’t face one other capitalist-dystopia piece of media in the intervening time. So I’m going to have to avoid wasting House Warlord Child Buying and selling Simulator for a bit of later within the yr, once I’m feeling extra resilient. On this strategy-game-meets-stock-market simulator, you guess your credit on the life outcomes of fictional alien infants, watching their lives play out in textual content alerts. This anticapitalist satirical providing is from the folks at Unusual Scaffold, a studio that has now made a worthwhile behavior of turning tweet-length jokes into full video games (see additionally Creepy Redneck Dinosaur Mansion and An Airport for Aliens Run By Canines).

Obtainable on: PC
Estimated playtime:
1-3 hours

What to learn

Prepared for a podcast … PaRappa the Rapper. {Photograph}: Sony
  • Sony has patented the thought of personalised AI podcasts hosted by characters from its video games. I’m equal elements horrified and darkly amused by the considered PaRappa the Rapper studying out patch notes.

  • UK sport retailer GAME has died one more loss of life, experiences the Recreation Enterprise, having struggled for the reason that early 2010s. Its final three outlets will shut, and most of its different operations have already wound down. It would live on inside Sports activities Direct and Home of Fraser shops.

  • I’m nonetheless not carried out fascinated about Hole Knight Silksong, so I loved this text by Nicole Clark, on the brand new feminist video games web site Mothership, concerning the sport’s sudden compassion.

  • Bloomberg visited Obsidian – one in all Microsoft’s most fascinating builders – for this studio profile, through which its leaders speak about how they ended up releasing three video games in 2025.

  • And at last: my guide about Nintendo is lastly out this week within the US, and subsequent week within the UK. I’m doing a bunch of launch occasions in Glasgow, Edinburgh, St Andrews, London and Brighton. I’d like to see you there – tickets are right here.

What to click on

Query Block

The age of the disc has handed … Fifa 23. {Photograph}: Digital Arts

This week’s query comes from reader Gavin:

“Might you clarify the present debate round bodily sport possession v digital? And the gray space of shopping for a digital code in a bodily field? I can’t think about these codes will probably be collector’s objects in 10 years’ time …”

As soon as upon a time, all video video games got here on cassette tapes, discs or cartridges, often in tragically damage-prone cardboard packing containers, with paper manuals. Then, when digital downloads grew to become sensible, we had a selection: both you purchase your sport on a disc in a field, otherwise you go for the comfort of a downloaded model that exists in your laborious drive. Now, nonetheless, it’s troublesome and even not possible to purchase many video games in a bodily format. And even while you do, the disc merely prompts a 50GB obtain, or the field comprises nothing however a redeemable code.

Digital downloads are preferable for the companies that run the gaming business, for 2 causes. Firstly: there aren’t any manufacturing, packaging and transport prices. Secondly: Sony, Apple, Steam, Microsoft or Nintendo will get round a 30% lower of each sport offered digitally on their platforms, which is actually free cash for them. At one level, sport retailers had an excessive amount of energy for these platform holders to desert bodily video games: too many copies of FIFA and COD have been offered at branches of GAME. However now, with bricks-and-mortar sport retail a vanishing enterprise, digital downloads are the norm.

Digital downloads are handy for gamers, after all, however in addition they include big disadvantages. What you’re shopping for is a licence, which at some theoretical future level may expire or change into unusable, rendering your video games unplayable. You may’t promote on a digital code or switch possession. For that reason lots of people nonetheless desire bodily media, of all types. And everyone hates code-in-a-box. It’s the worst of each worlds.

Should you’ve received a query for Query Block – or the rest to say concerning the publication – e-mail us on pushingbuttons@theguardian.com.



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