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This previous week or so, I haven’t been in a position to cease interested by Saros. Housemarque’s intense roguelite third-person shooter is an amazing refinement of its earlier work, Returnal (a recreation I really feel is one among this console era’s greatest). But its harrowing, cosmic horror-influenced narrative elevates it to one thing particularly memorable.
Assessment data
Platform reviewed: PS5
Obtainable on: PS5
Launch date: April 30, 2026
Should you’re aware of Returnal, it in all probability doesn’t come as a shock that Housemarque has as soon as once more deployed the Torment Nexus for Saros’s doomed spacefarers, and the idea of its protagonist being pressured right into a seemingly everlasting cyclical hell could be very a lot current right here. That stated, Saros is decidedly extra manageable than its predecessor, that includes gameplay and development methods that permit for a extra forgiving expertise total.
Don’t get me mistaken, although; Saros remains to be a tricky PS5 recreation. Strip away all its new methods, and I’d say it’s about on par with Returnal when it comes to issue. Enemies hit onerous, and executives demand eager focus in relation to studying and dodging their bullet patterns. You’re going to die lots in Saros, however given I reached the true ending in a tidy 20 hours, it’s a very good bit friendlier to the common participant.
A ability tree filled with everlasting upgrades — alongside a really intelligent modifier system unlocked early on — ensures that protagonist Arjun grows steelier with every run. Moreover, checkpoints positioned in the beginning of every biome imply that, not like Returnal, you don’t should play by means of the entire thing in a single flawless run. That alone condenses runs from Returnal’s 2-3 hours to a much more manageable 30 or so minutes, relying on what you’re trying to obtain on every run.
And like its predecessor, Saros is polished to a mirror sheen. Arjun’s actions are quick and snappily responsive. Colour-coded bullet patterns immediately talk the method you want for every enemy. Weapons are diversified and infrequently artistic in design and their sub-weapon performance. And people haptics and adaptive triggers? Merely the very best I’ve ever skilled and jogged my memory that, for all its faults, the DualSense remains to be able to wowing me in spite of everything these years.
All in all, Saros could be very a lot one other slam dunk from a studio that has mastered the artwork of mixing arcade-like trappings with AAA manufacturing values. It’s not fairly excellent; I want there have been extra post-game actions (and no each day problem system but, a la Returnal), and there are very (and I do imply very) occasional efficiency dips on base PS5 {hardware}. However there’s nothing that places a critical dent in what I’m certain shall be a recreation of the 12 months frontrunner for a lot of who search Saros’s yellow shores.
Hail to the King
Saros places you within the function of Arjun Devraj, portrayed by actor Rahul Kohli. Arjun is a member of Echelon IV, a staff despatched by megacorporation Soltari to the planet Carcosa. Their goal is twofold: to proceed the extraction of a invaluable useful resource known as Lucenite, in addition to to uncover what occurred to the earlier three Echelon groups which have made no contact with Soltari since planetfall months in the past.
It’s not lengthy earlier than the truths of Carcosa are laid naked. In a phenomenon distinctive to the planet, it undergoes common eclipse phases that quickly advance time. Oh, and individuals who look immediately on the eclipse are pushed mad. That is all spelled out fairly early on by means of collectable audio and textual content logs left behind by prior Echelon expedition groups. From there, the insanity solely will increase at a price of knots.
Should you’re aware of Returnal, you then’ll know that there was extra to its protagonist, Selene, than met the attention. It’s the same case with Arjun in Saros. I received’t spoil the finer particulars right here, however there’s nonetheless a component of his trauma seemingly manifesting itself within the type of Carcosa’s horrors.
That stated, I discover Carcosa to be a tremendously compelling setting. Housemarque actually isn’t shy about its horror inspirations right here. Particularly, the gorgeous H.R. Giger-esque structure left behind by the planet’s former inhabitants, and The King in Yellow, a set of quick tales that revolve round a stage play of the identical identify, which causes all of its readers to go inexplicably mad. It’s moderately on the nostril with the latter, truly, nevertheless it all serves to create an aggressive model of horror right here that pairs superbly with Saros’s fast-paced third-person capturing.
I am Blue
Saros, at its coronary heart, is a third-person shooter with roguelite parts. There’s no trudging motion velocity or ducking behind cowl right here, although. Arjun’s default run velocity can be sufficient to set off a freeway velocity digicam, and he can dodge, soar, and air sprint on a dime to rapidly reposition or blink by means of incoming projectiles.
It’s a recreation with myriad arcade sensibilities. Enemies’ major technique of assault is intricate bullet patterns harking back to danmaku shoot-em-ups like DoDonpachi Resurrection or Ikaruga. Okay, Saros by no means will get as intimidatingly screen-filling as that, however I feel it does take some inspiration, particularly from that latter title.
Finest bit
I like Saros for lots of the similar causes I did Returnal, however the brand new Carcosan Modifier system is good to mess around with. That is the place you’ll be able to add a bit (or lots) of additional chew to the sport’s issue, or give your self a bit extra favor relying in your preferences.
A brand new addition to Saros is Arjun’s Soltari Protect. Certain to R1 by default, holding the button down produces a protecting globe round Arjun that absorbs projectiles, changing them into ammunition for his at present outfitted energy weapon. In consequence, Saros immediately encourages you to get caught into the road of fireplace. You’ll have to be careful right here, although; solely blue projectiles might be absorbed with out penalty. You’ll be able to take in yellow projectiles, however they’ll trigger corruption, consuming into your most well being till cleansed with energy weapon utilization. Pink projectiles, in the meantime, can’t be absorbed and even dodged by means of.
There’s loads of weapon selection in Saros. From highly effective revolvers and close-range shotguns to power crossbows and auto-targeting good rifles. You’ll want to make use of energy weapons in tandem with these to deal devastating injury and successfully flip dire conditions in your favor. Some are nice for fast single-target injury, whereas others excel at crowd management, spreading damage-over-time projectiles across the room.
One factor I am keen on about Saros’s weapons is that all of them come fitted with an alternate fireplace module. By holding down L2 about midway, your weapon’s behaviour adjustments. These usually devour extra power, however can do issues like flip your shotgun right into a grenade launcher, or your power crossbow beams right into a single concentrated blast. My favourite weapon comes a bit later within the recreation, although; a chakram launcher that embeds blades into enemies, spinning inside them to deal injury while you activate its alt fireplace. It’s so superior.
Serving to palms
As I stated on the prime, Saros has the same issue curve to Returnal, nevertheless it’s a lot much less imply. Early on, you’ll unlock the ‘Armor Matrix’, a large ability tree that improves stats and presents varied perks (akin to a ‘second probability’, permitting you to get again up as soon as while you die) while you pump collectible Lucenite forex into it. A secondary useful resource, Halcyon, may also be gathered to unlock notably potent enhancements.
You’ll usually be confronted with a boss on the finish of a biome. Ranges can take round 20-Half-hour per run, relying on how a lot non-compulsory exploration you undertake, and beating a boss will unlock a checkpoint so that you can return to upon demise. These checkpoints might be teleported to from your house base of the Passage, letting you start a run out of your most up-to-date one, or for returning to older areas for facet collectibles like audio logs and Halcyon.
That is in all probability the primary factor that makes Saros a way more manageable beast in comparison with its predecessor. Returnal (exterior of its break up midway by means of the sport) demanded a full run each time. Dying to a late-game boss there typically meant 2-3 hours of misplaced progress. Saros is way extra forgiving on this regard, making it a much more accessible recreation for many who had been delay by Returnal’s issue and the time funding it demanded.
Concern not when you’re after a meatier problem in Saros, although. After a couple of early biomes, you’ll unlock Carcosan Modifiers at your base. This method presents you with a spread of modifiers to make your life on Carcosa each simpler and tougher. You may give your self stronger firepower and higher defenses, however you’ll should steadiness that out with detrimental modifiers, just like the lack of your second probability or extra aggressive enemies.
Straightforward modifiers lower the quantity on the size, whereas onerous ones improve it. There is no such thing as a higher restrict to this, both; you’re free to pack on as many modifiers as you select, as long as the size doesn’t dip too far within the simpler path. Briefly, if you wish to deliver all of the modifiers that make your life simpler, you might be required to pile up those that improve the sport’s problem. It’s a extremely good approach of accelerating issue and provides tons of taste to runs after you have a very good grasp on the sport.
Bathed in yellow
I discovered Saros to be a deeply fulfilling recreation, then, and I didn’t discover its extra safeguards and development methods made it any much less when in comparison with Returnal. However one space the place I feel Saros surpasses its prequel is in presentation.
It’s one of the crucial visually gorgeous video games put out by a PlayStation Studios staff up to now. Biomes are huge and diversified, starting from chalk-like canyons and underground mines to dilapidated docks and swampy marshlands. Draw distance can also be outstanding, and you’ll typically see total ranges span out while you look out over a vista. You’ll be able to even spot landmarks from areas additional within the recreation off within the distance. It’s awe-inspiring stuff.
I might additionally strongly, strongly advocate bolstering your expertise with a pair of headphones. Sound design in Saros feels tailored for the PS5’s Tempest 3D audio. Roaring winds and distant alien screams fill the soundstage, whereas gunshots and explosions all sound satisfyingly chunky. The soundtrack can also be a large spotlight for me, mixing chaotic synths with wailing electrical guitars.
As soon as once more, Housemarque has actually put the DualSense Wi-fi Controller by means of its paces. The novelty of its haptic suggestions and adaptive triggers has lengthy worn off for me, however Saros actually shocked me with its utilization of those. Issues just like the pattering of rain and suggestions from energy weapons echo by means of the controller’s vibrations precisely and immersively. And the utilization of these adaptive triggers to open up secondary fireplace choices is an excellent contact, because it was in Returnal, too.
To shut out, I actually have only a few complaints from my time with Saros. The sport largely holds a powerful 60fps (frames per second) on base PS5, however there was the very occasional slight chug in busier, enemy-filled rooms. It’s by no means something game-breaking, although.
Past that, I’d actually wish to see extra postgame actions come to Saros. Returning to older areas for collectibles is enjoyable, nevertheless it’s at present missing something like leaderboards or Returnal’s each day problem runs. That recreation did ultimately obtain a chunky free growth with new story parts, so I’d like to see the identical factor occur once more in Saros. Proper now, I’ve simply been left wanting extra, which is hardly a nasty factor.
Do you have to play Saros?
Play it if…
Do not play it if…
Accessibility options
Like most modern PlayStation Studios titles, Saros has loads of accommodating choices for players of all stripes. Up entrance, you’ll be able to disable the Carcosan Modifier limiter when you need a neater expertise, and there’s no penalty or trophy-gating for doing so. Full button remapping can also be supported.
There are many colorblind choices, too, to the purpose the place you’ll be able to even change the default shade of various projectile varieties. In the meantime, subtitle choices are strong. You’ll be able to change their measurement, shade, and background opacity.
Audio choices are particularly broad. A dialogue precedence slider ensures spoken strains aren’t drowned out by different audio sources, and you’ll fine-tune bass, treble, and the decrease and better ends of dynamic vary. There’s even a mean loudness setting when you’re onerous of listening to or don’t have entry to audio system or a encompass sound system.
How I reviewed Saros
I reached Saros’s true ending in 20 hours of play. Along with the primary marketing campaign, I spent loads of time gathering non-compulsory collectibles and gathering currencies to construct up the Armor Matrix ability tree.
I performed with a DualSense Wi-fi Controller on a base PS5, typically pairing my play time with the RIG R5 Spear Professional HS gaming headset for extra immersive audio. My show of alternative is the LG CX OLED TV.
I went into this overview with in depth playtime in Housemarque’s earlier video games, most notably Returnal. It was one among my favourite video games within the 12 months it got here out, so I used to be excited and many ready to tackle the horrors of Saros utilizing Returnal as one among my frames of reference.
First reviewed April-Could 2026

